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Diabetes Care 28:760, 2005
© 2005 by the American Diabetes Association, Inc.


Letters: Observations

INSULOT

A cellular phone-based edutainment learning tool for children with type 1 diabetes

Noriaki Aoki, MD, PHD, MS, FJSIM1,2, Sachiko Ohta, MD, PHD1,2,3, Taisuke Okada, MD, PHD1,4, Mariko Oishi, MD, PHD, FJSIM1,5 and Tsuguya Fukui, MD, MPH, PHD, FJSIM6

1 Center for Health Service, Outcomes Research and Development-Japan (CHORD-J), Tokyo, Japan
2 School of Health Information Sciences, University of Texas Health Science Center at Houston, Houston, Texas
3 Okayama Central Hospital, Okayama, Japan
4 Department of Pediatrics, Kochi University School of Medicine, Kochi, Japan
5 Oishi Clinic, Kyoto, Japan
6 St. Luke’s International Hospital, Tokyo, Japan

Address correspondence to Noriaki Aoki, MD, PhD, MS, FJSIM, Assistant Professor, School of Health Information Sciences, University of Texas Health Science Center at Houston, 7000 Fannin, UCT-600, Houston, TX 77030. E-mail: noriaki.aoki@uth.tmc.edu

The first 20% of the full text of this article appears below.

A particular type of education needs to be designed to encourage, motivate, and boost the confidence of type 1 diabetic patients. "Edutainment" has been recognized as an attractive approach to improving educational outcomes for such patients (1). As an edutainment tool, we have developed a cellular phone-based "game" that we call "INSULOT," a term coined to denote "insulin" and "slot machine." This tool has been implemented and preliminarily evaluated.

INSULOT is a special, three-window slot machine designed to teach the relationships among plasma glucose level, food (carbohydrate grams), and insulin dosage. INSULOT uses algorithms to simulate postprandial glucose levels, while considering distributions to incorporate clinical uncertainties. . . . [Full Text of this Article]


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Copyright © 2005 by the American Diabetes Association.